Those describing the Breakable Toys apprenticeship pattern assert the importance of designating a safe-space for failure. But we must accept there is no room for failure on the job. In a professional working environment, many expect us to produce material that works every time. But as depicted in this pattern’s description, failure is necessary in order to grow.
Building breakable toy projects can be a great way to contain, evaluate, and improve upon one’s failure. The idea is to personally design something “on the side” that emulates one or more features you’re working on professionally. Continue reading “Breakable Toys”
We’re beginning to work on our final class projects using Angular and TypeScript, both of which I was previously unfamiliar with before this semester. Since our projects will be implemented using the Angular framework and the TypeScript programming language, I want to learn more about the concepts behind these applications. I found an informative blog on the subject; it is entitled Angular: Why TypeScript? by Victor Savkin. The main topic here describes the benefits of using TypeScript in general, and how it is an efficient means of producing quality Angular projects.
Victor points out that while using TypeScript for Angular projects is not required, but is encouraged to be used within the framework for several reasons; many of which I will summarize here. I will also offer my personal thoughts and takeaways regarding the content. Continue reading “Why TypeScript?”
We’ve been discussing the differences between stubs and mocks, along with the fact that many software testers may initially assume the two are the same concept. But as we have learned, mocks and stubs are not synonyms; they are two different techniques used within unit testing.
I wanted to learn more about some specific differences between stubs and mocks, such as potential advantages and disadvantages of using each of these techniques. Wojciech Bulaty has an informative article on the subject. Before getting into the pros and cons of each aforementioned technique, Bulaty explains the main concepts of stubs, mocks, and service virtualization. Continue reading “Stubs, Mocks and Service Virtualization”