We’re beginning to work on our final class projects using Angular and TypeScript, both of which I was previously unfamiliar with before this semester. Since our projects will be implemented using the Angular framework and the TypeScript programming language, I want to learn more about the concepts behind these applications. I found an informative blog on the subject; it is entitled Angular: Why TypeScript? by Victor Savkin. The main topic here describes the benefits of using TypeScript in general, and how it is an efficient means of producing quality Angular projects.
Victor points out that while using TypeScript for Angular projects is not required, but is encouraged to be used within the framework for several reasons; many of which I will summarize here. I will also offer my personal thoughts and takeaways regarding the content. Continue reading “Why TypeScript?”
We’ve been discussing the differences between stubs and mocks, along with the fact that many software testers may initially assume the two are the same concept. But as we have learned, mocks and stubs are not synonyms; they are two different techniques used within unit testing.
I wanted to learn more about some specific differences between stubs and mocks, such as potential advantages and disadvantages of using each of these techniques. Wojciech Bulaty has an informative article on the subject. Before getting into the pros and cons of each aforementioned technique, Bulaty explains the main concepts of stubs, mocks, and service virtualization. Continue reading “Stubs, Mocks and Service Virtualization”
Over the past few weeks reading about unit testing, I’ve come across a few articles and blogs claiming that unit testing is not the most efficient way to ensure code accuracy and quality. I’ve been under the impression that unit testing is always a good idea, so I wanted to read about Robert Martin aka Uncle Bob’s input regarding this subject. He is a reputable computer programmer and the author of the well-received book “Clean Coder.” The following is a brief summary, along with my personal takeaways, from one of Bob’s blogs entitled First-Class Tests.
Bob is critiquing a TechBeacon blog where the author is condemning unit testing as bad practice. It seems to me that the TechBeacon blog author has claimed to “give up” unit testing for something that he calls “system testing.” But Bob insists that the TechBeacon author is not only running his tests in an inefficient way, but using improper terminology as well. Continue reading “Give up Unit Testing? Uncle Bob Says No”
We have an assignment coming up where we have to choose a particular design pattern and write a tutorial about it. I chose the Observer Design Pattern because the whole concept, a “Subject” notifying its “Observers” of changes, looked quite useful to me in real-life situations. To learn more about this pattern, I found a great multimedia article entitled Observer Design Pattern Tutorial by Derek Banas.
Derek states that the observer pattern is comprised of a Subject and Observers. Based on his explanations, I feel this a great design to use when we need objects to continuously receive updates when something changes, such as another object. He uses the stock market as an example, where the Subject is the “publisher” sending information of various stocks to the Observers (“subscribers”). The Observers can choose which stocks to view and if any of these are updated by the Subject (“publisher”), the Observers are notified. Using this scenario as an example was helpful to me because it helped validate the “real-life” necessity and importance of this design. Continue reading “Observer Design Pattern”
We’ve been going over the concept of design patterns during the past few weeks, so I thought it would be appropriate to do some research on those most commonly used. Subham Aggarwal has an informative blog on the topic entitled Top 3 Design Patterns in Java. We’ve been examining design patterns written in Java, so I feel that Subham’s blog is a great one to discuss. He provides excellent examples written in the Java programming language.
Subham first explains that design patterns are generally creational, structural or behavioral. He then introduces three design patterns that he speculates are the “top three” used in Java. Continue reading “Common Design Patterns Used in Java”
Considering we’re discussing JUnit in class, I want to learn how to use it as efficiently as possible. For those who are not aware, JUnit is a popular unit testing framework for the Java programming language. Since unit testing is an important concept in Software Development, learning more about the workings of JUnit should not only help me with my studies, but also with my professional career. Continue reading “JUnit: Tips and Pointers”
We’ve discussed quite a few different testing techniques, so I would like to offer some personal reflection on what we’ve learned so far. Udemy has a great blog highlighting many of these techniques; it is entitled Test Design Techniques You Need to Know. I will summarize some points from Udemy’s blog which I feel directly relate to what we’ve discussed in class so far.
Udemy begins by explaining the concept and importance of Software Testing, which I feel is an intricate part of Software Development itself. As we’ve learned in class, we test our software to ensure the quality and integrity of our products. We want to be able to detect and fix any flaws in our products before they reach the consumer. Continue reading “Test Design Techniques”